top of page

Working on many areas of the environment art, I lead the environment art team working closely with the Art Director and helped build up tools, piplelines and workflows working from Whitebox through to final scenes all in the Killzone Shadowfall Engine.

Feel free to take a look at the areas in the Sub Menus.

oPJ3my.jpg

© 2022 Daniel Bland Purcell

  • facebook-square
  • Flickr Black Square
  • Twitter Square
  • Pinterest Black Square
bottom of page