Daniel Bland Purcell
GAMES ART PORTFOLIO
About Me

I've been working in games dev for 17 years starting in 2005 after finishing uni in Leeds. Real-time environment art is what I really enjoy and where I specialised in.
I've worked at Lionhead, Kuju, Supermassive Games and now Electric Square.
Games Developed
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Fable - QA Intern - 2004
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The Movies - QA - 2005
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The Movies - Stunts and Effects - QA - 2005
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Black & White 2 - QA - 2005
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Black & White 2 - Battle of the Gods - QA - 2005
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Wizardology/Dragonology - Designer - 2007
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Sleepover Party - Designer - 2008
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Tumble - 3D Artist - 2009
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Big Match - 3D Artist/Animation/Camera - 2009
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Killzone Shadowfall - Co-dev Lead Environment Artist - 2010
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Until Dawn - Lead Environment Artist - 2015
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Rush of Blood - Environment Art Support - 2016
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Hidden Agenda - Lead Environment Artist - 2017
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Inpatient - Lead Environment Artist - 2018
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Dark Pictures - Man of Medan - Lead Environment Artist - 2018
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HotWheels id - Environment/Lighting Artist - 2019
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Unannounced Projects - Lead Artist - 2019 - present
Experience in environment art, lighting, cinematic lighting, cameras, setting art bars and visual targets, set up art pipelines, prototyping, work through pitches and pre-production through to release.
Now Associate Art Director at Electric Square