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About Me

I've been working in games dev for 17 years starting in 2005 after finishing uni in Leeds. Real-time environment art is what I really enjoy and where I specialised in.

I've worked at Lionhead, Kuju, Supermassive Games and now Electric Square.

Games Developed​

  1. Fable - QA Intern - 2004

  2. The Movies - QA - 2005

  3. The Movies - Stunts and Effects - QA - 2005

  4. Black & White 2 - QA - 2005

  5. Black & White 2 - Battle of the Gods - QA - 2005

  6. Wizardology/Dragonology - Designer - 2007

  7. Sleepover Party - Designer - 2008

  8. Tumble - 3D Artist - 2009

  9. Big Match - 3D Artist/Animation/Camera - 2009

  10. Killzone Shadowfall - Co-dev Lead Environment Artist - 2010

  11. Until Dawn - Lead Environment Artist - 2015

  12. Rush of Blood - Environment Art Support - 2016

  13. Hidden Agenda - Lead Environment Artist - 2017

  14. Inpatient - Lead Environment Artist - 2018

  15. Dark Pictures - Man of Medan - Lead Environment Artist - 2018

  16. HotWheels id - Environment/Lighting Artist - 2019

  17. Unannounced Projects - Lead Artist - 2019 - present

Experience in environment art, lighting, cinematic lighting, cameras, setting art bars and visual targets, set up art pipelines, prototyping, work through pitches and pre-production through to release.

Now Associate Art Director at Electric Square

© 2022 Daniel Bland Purcell

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