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The Inpatient: Dreams

Using the same pipeline I set up for Hidden Agenda, we developed The Inpatient for VR.

There were technical challenges with VR, which I helped to solve and aim to keep the visual quality. I came on to help another artist Lead the project through to release.

Including planning, estimation and setting visual bars for the rest of the game while setting tasks for the rest of the team, mentoring juniors and owning my own areas, which are below.

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© 2022 Daniel Bland Purcell

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