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Hidden Agenda

After a few prototypes I developed a new pipeline for UE4 with a TA and Graphics Coder that helped us create the environments to a higher fidelity and quicker time. I was Lead for this project, which involved planning, organising and setting the art bar for the environments from blockout through to final with a small team and zero outsourcing, all while having my own environments and supporting other projects.

Bob'sPS4Pro-20171012-1509.jpg

© 2022 Daniel Bland Purcell

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