top of page
Daniel Bland Purcell
GAMES ART PORTFOLIO
Hidden Agenda
After a few prototypes I developed a new pipeline for UE4 with a TA and Graphics Coder that helped us create the environments to a higher fidelity and quicker time. I was Lead for this project, which involved planning, organising and setting the art bar for the environments from blockout through to final with a small team and zero outsourcing, all while having my own environments and supporting other projects.

bottom of page