top of page

 

Until Dawn: Old Hotel

This was one of the first environments we made for Until Dawn PS4.

I developed a method using layers of geometry to create a seamless profile and thickness to the walls and damage using flat geometry with alpha test edges over the top of layered, instanced Building blocks.  Below are some examples I built.

oldHoteldamagedCorridor3.png
samsroom4
samsroom3
samsroom2
oldHoteldamagedCorridor3
oldHoteldamagedCorridor
oldHoteldamagedCorridor4
oldhotel_3
oldhotel_2
oldhotel_1

© 2022 Daniel Bland Purcell

  • facebook-square
  • Flickr Black Square
  • Twitter Square
  • Pinterest Black Square
bottom of page