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Until Dawn: Hemlock Tree

There were many technical challenges on Until Dawn as we had a very high visual bar. I took these challenges to set an example for the rest. This is one of the trees I created using zbrush for a high sculpt and baked it down to alpha quads and then built up the geometry branch by branch. I believe the best quality for alpha is baked from high quality geometry.

HemlockTreeSnowShader
High Poly Geometry
High Poly Geometry
Using Bones to Manipulate
Baked to a Plane
Baked to a Plane
High Poly Geometry
Branches Baked to Planes
Larger Branches Baked to a Plane
Baked Geometry to Planes
Larger Branches Baked to a Plane
Baked branches built up
Hemlock Tree Full
Hemlock Tree Dead
Hemlock Tree Dead
Hemlock Tree Snow Volume
Hemlock Tree Snow Shader
Hemlock Tree Medium Density

© 2022 Daniel Bland Purcell

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